Low angle - we will include a low angle shot of Dan's foot shortly after the opening credits and a sound bridge in order to both jar the audience and create a sense of mystery as to why Dan is running into the distance of the shot
Insert Shot - we will use an insert shot of a grenade in an extras hand in order to convey the message that Dan is being hunted by unknown assailants and that they are pinning him in with the use of toxic gas. This will also help to convey why the extras costumes include gas masks.
Aerial Shot - we will include two aerial shots of the woods in which Dan is trapped in. We will edit in a ring of smoke on both occasions, which will convey to the audience that Dan is trapped and cannot escape. The second shot will have the gas completely encompassing the woods.
Over the shoulder shot - the over the shoulder shot will be used to convey the frantic state in which Dan is trying to flee. In the shot Dan will approach a fork in his path, with one path blocked off by two masked extras, forcing him to scramble down another path.
Mid shot - we will include a mid shot where Dan will be grabbing a tree and catching his breath before continuing his frantic sprint. The mid shot will allow the audience to see the exasperation and terror in Dan's face, while at the same time absorbing the setting.
Long shot - we will include a few long shots of Dan moving through his surroundings at a frantic pace. These shots will serve to both show the audience the setting as well as to create a sense of mystery, as they are unaware of why Dan is fleeing in what appears to be a peaceful place.
Close up - we will include a close up of Zach's, the main antagonists, face as he stands above Dan toward the end of our film. The shot will serve to unnerve the audience due to the unsettling nature of Zach's costume as well as further mystify the audience as to why the events occurring are occurring, which would help to have them continue watching the film.
Wide shot - we will include a wide shot in order to allow the audience to see the costume design of the antagonists from head to toe. This will help to intrigue the audience as to why the antagonists are dressed in the uniform they are in, adding to a sense of mystery and dread.
Crane shot - we will include a crane shot towards the very end of the film. We will capture the shot with the use of a drone. It will be used to show Dan being encased by multiple extras, communicating that there is no where he can retreat to.
High Angle shot - we will include a few different high angle shots throughout the film. These shots will be used in order to look down upon Dan, as if something is pushing down and pressing against him, making the atmosphere feel tight and constrictive.
Two shot - we will include one two shot of the main antagonist, Zach, giving orders to another extra. This is done in order to convey to the audience that the villains of the scene are well coordinated and a danger.
POV shot - we will include a point of view shot from the perspective of an extra. This will be done early in the film in order to add to the suspenseful and unsettling atmosphere, while at the same time conveying that there are extras unseen to both the camera and to Dan.
Insert Shot - we will use an insert shot of a grenade in an extras hand in order to convey the message that Dan is being hunted by unknown assailants and that they are pinning him in with the use of toxic gas. This will also help to convey why the extras costumes include gas masks.
Aerial Shot - we will include two aerial shots of the woods in which Dan is trapped in. We will edit in a ring of smoke on both occasions, which will convey to the audience that Dan is trapped and cannot escape. The second shot will have the gas completely encompassing the woods.
Over the shoulder shot - the over the shoulder shot will be used to convey the frantic state in which Dan is trying to flee. In the shot Dan will approach a fork in his path, with one path blocked off by two masked extras, forcing him to scramble down another path.
Mid shot - we will include a mid shot where Dan will be grabbing a tree and catching his breath before continuing his frantic sprint. The mid shot will allow the audience to see the exasperation and terror in Dan's face, while at the same time absorbing the setting.
Long shot - we will include a few long shots of Dan moving through his surroundings at a frantic pace. These shots will serve to both show the audience the setting as well as to create a sense of mystery, as they are unaware of why Dan is fleeing in what appears to be a peaceful place.
Close up - we will include a close up of Zach's, the main antagonists, face as he stands above Dan toward the end of our film. The shot will serve to unnerve the audience due to the unsettling nature of Zach's costume as well as further mystify the audience as to why the events occurring are occurring, which would help to have them continue watching the film.
Wide shot - we will include a wide shot in order to allow the audience to see the costume design of the antagonists from head to toe. This will help to intrigue the audience as to why the antagonists are dressed in the uniform they are in, adding to a sense of mystery and dread.
Crane shot - we will include a crane shot towards the very end of the film. We will capture the shot with the use of a drone. It will be used to show Dan being encased by multiple extras, communicating that there is no where he can retreat to.
High Angle shot - we will include a few different high angle shots throughout the film. These shots will be used in order to look down upon Dan, as if something is pushing down and pressing against him, making the atmosphere feel tight and constrictive.
Two shot - we will include one two shot of the main antagonist, Zach, giving orders to another extra. This is done in order to convey to the audience that the villains of the scene are well coordinated and a danger.
POV shot - we will include a point of view shot from the perspective of an extra. This will be done early in the film in order to add to the suspenseful and unsettling atmosphere, while at the same time conveying that there are extras unseen to both the camera and to Dan.


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